Total Annihilation obliterated the early real-time strategy (RTS) champs, but the stakes have been raised by Myth s gorgeous 3D environments and Star-Crafts immersive story line. Now Cavedog is firing another volley with Total Annihilation Kingdoms, and the battle shall begin anew.
Shakespearean Strategy
Total Annihilation Free Download for PC is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on September 30, 1997 by GT Interactive forMicrosoft Windows and Mac OS. It was the first real-time strategy game to feature 3D units and terrain. Westwood may have started the war, but Cavedog won the latest battle, making TA one of the best games of the last two years. The next stage is imminent, and although Cavedog refuse to be goaded into a war of words, he's willing to talk openly about his own games. 'They're both different,' says Ron, of Total Annihilation and Kingdoms. Total Annihilation skins. Retro orange UnitUniverse News. Mod download links need updating again but it won't be done until I'm sure FU's structure is fixed.
Looking to improve the weak plot elements of the original TA. Cavedog has borrowed a theme from King Lear. Kingdoms sets four bickering royals on a quest to take over their fallen father's land. Each monarch wields the power of an element, drawing their power from the game's sole resource, mana. You place receptacles over 'Lodestones' to replenish your power faster.
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As opposed to the race-based campaigns of most RTS titles, Kingdoms offers just one story line that jumps back and forth between all four clans and spans 48 missions. Unfortunately, Kingdoms has ditched TA's difficulty adjustment and careens from mind-numbingly easy to nigh impossible in one tragic step.
Balancing Act
Each kingdoms advantage lies in its elemental power--air, fire, water, or earth. The quasi-unique races are dubiously balanced for multiplayer challenges (there are questionable problems, like the Zhon race's lack of queues), but there's little rhyme or reason to the technology trees, and it's often difficult to visually discern one type of foot-soldier unit from another.
Total Annihilation. .of Variety
Kingdoms' excellent character designs are enhanced by fluid animations and energetic battle cries, from the screech of Griffons to the lightning blast of a Mage Tower. The landscapes are vivid and crisp, but they, along with the placid score, suffer from lack of variety. Kingdoms' clunky map editor allows you to choose between tile sets for each race, but the sets are all strikingly similar--hardly the variety offered in StarCraft. Luckily, both the visuals and audio shine during battle; you'll cringe at the wet thunks of mortal blows and gape at the spectacular blasts of magic.
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Kingdoms is an exciting, energetic RTS. but each of its elements has already been outdone by superior games. Fans of the TA franchise or RTS freaks who've played out everything else won't be disappointed, but this Kingdom isn't the fairest in the land.
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Graphics
Kingdoms supports 3D hardware, but there's no zoom mode or rotation, a la Myth. Superb lighting and magic effects dazzle the battlefield, and incredibly lifelike unit animations make you believe in the bloody mayhem--but variety, this game ain't got.
Sound
If Kingdoms' royal score and unit battle cries don't float your ferry, its screeching, crashing, and piercing echoes of war will leave no doubt that Cavedog knows how to put you in the midst of real-time warfare. But again, where's the variety?
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The units move fine, but the pseudorally point system is weak, there's no mouse double-clicking to select all units of a particular type, and it's awfully hard to figure out who's who. StarCraft doesn't make these mistakes.
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Kingdoms improves on TA's lame story line, but falls short of the epic Star-Craft, while the four races aren't unique enough to warrant completely different strategies. It's still a great game, but the parts of this sum have been outdone by other games.
Overall rating: 7.5
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